Because of the number that I had to model, I cut corners in certain areas the best i could, trying not to compromise the final outcome here are some picture of the models I've built.







I've had a few problems modelling these characters mainly because the polygon count is too high for them and slowed my computer right down.
The time contraints for this project have meant that I'm not going to rig and animate the characters therefore the models haven't been built with allowance for bending of the limbs. If I were to rig them I would have had to model them in a cleaner and better way to help prevent distortion and deformation but this isn't now a problem.
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